January 09, 2025

VR Digital Solutions Sequential Group Reinvents New World of Sound and Picture

Since the launch of the “Digital Audio Solutions”, since the Indochron Group launched its digital audio solution, its application fields and products have been blooming due to its superior scalability and usage scenarios. It has been widely used in recording (recording, production, radio), HIFI, automotive, mobile digital, interpretation and In entertainment and other full audio fields, it also injected new “sound” machines for 50 years of national treasure-level electro-acoustic old brands.

At the 26th China International Professional Audio Lighting Instrument and Technology Exhibition in Beijing, the application fields and products of the Group's digital audio solutions were further expanded to the 3D and home areas, and they developed a 3D somatosensory system. The ultra-low seat, with its impressive performance of the 3D sound field system, has attracted people's attention.

According to on-site sources, 3D somatosensory ultra-low seats will be widely used in VR, movie theaters, high-grade audio and video rooms, KTVs, and onboard vehicles. Perfect sound and picture transmission has a promising market prospect.

It is reported that at the Guangzhou Qianren Summit in China on June 10th, the company will also launch VR-specific 3D somatosensory ultra-low seats. “VR Digital Solutions” will become a major highlight, or will solve the traditional VR sound. Draw an asynchronous bottleneck.

VR digital solution

Solve the traditional VR sound and painting asynchronous bottleneck

Despite rapid development of VR technology, major VR companies mainly focus on the visual technologies such as screen display, field of view, and sensors. They cannot solve the problem of visual vertigo and the bottleneck in which sound and picture are not synchronized. This makes the overall experience of VR less effective. .

It is understood that the VR digital solution of the Instron Group cuts in from two aspects. The first is the 3D sound field solution - solving the problem of unsynchronized sound and picture, VR is a spherical image, but the traditional stereo sound can not form a spherical sound field, resulting in sound and picture Not synchronized. The 3D sound field based on VR Digital Solutions transforms the planar sound field into a spherical sound field, which is different from stereo sound, wraparound sound, 5.1, 7.1, and Dolby panoramic sound. It is a brand-new concept that perfectly builds a brand new 3D sound field system. .

The second is the VR digital processor. The VR digital processor based on the core chip of the digital audio solution can effectively solve the high-integration interference, as well as the negative impact of charged electromagnetic waves, standing waves, and radio frequency waves in live equipment and equipment, and can greatly improve Transmission quality enhances the sense of experience.

Based on the above two points, the experience conclusion brought by VR digital solution is the focus of imaging; the second is to solve the problem of reducing the distortion rate when the visual movement is fast; the third is to solve the dizziness and other discomfort.

Analysts pointed out that the VR digital solution will have a disruptive improvement in sound and picture transmission in many areas. In addition to entertainment-related VR, theaters, advanced audio and video rooms, video bars, clubs, KTVs, and vehicles, they can also be extended to Construction, medical, military and other fields will become the next capital reinvestment area.

(Beijing Exhibition site guests experience 3D somatosensory ultra-low seat)

Subversive somatosensory applications

VR is about to erupt

In recent years, VR has become an important bargaining chip for many companies betting on the future. The investment firm Goldman Sachs once predicted that the scale of the VR market can reach 80 billion U.S. dollars within a decade, but as a high-tech application area, capital is more rational in the judgment of the VR industry, technology and experience About investment wind direction.

On June 10th, at the Second China Thousand People's Summit, the Influential Group will discuss digital with famous VR technology founders, investors, heads of audio/car/learning, and online music platform founders. The application trend of new audio technology, market direction, and exploration of VR's subversion and innovation in modern life.

It is understood that heavy guests will have well-known media people Qin Hao, famous financial writer Wu Xiaobo, Gree Electric Appliances Chairman Dong Mingzhu, the father of China VR Zhenzheng Ming, vice president of Maverick Capital Fila headset co-founder & Wang Feng partner Tang Xuepeng, Mi Jianbin, founder of MiniK, Li Jianbin, Zhao Haizhou, Vice President of Cool Dog Music, Yan Yan, CEO of Sequel Group, Guo Jia, Vice President of Handan FM, Zeng Jiaxin, Vice President of Cloud Computing, Zeng Jiaxin, Founder of Heihe VR, Founder of “KungFu Finance” Wang Mudi, Qian Li, deputy chief editor of the 12-cylinder car, Xu Chenghua, the founder of the car, and hundreds of other industry leaders co-operated to build an ecosystem.

The company is committed to using digital audio technology as a driver to drive the integration of related industry chains, service groups, and individuals. It aims to create a shared and win-win digital audio enabling ecosystem through the promotion of digital audio solutions.

At the China Thousand People's Summit, what kind of disruptive innovations in the VR exclusive version of the 3D somatosensory ultra-low seats in the VR Group is still waiting for.

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