Palmer Rudge founded Oculus in 2012, including after being acquired by Facebook for $2 billion, he has always been a landmark figure for this startup. Palmer Rudge left Oculus about two months ago, and this surprised many people. Since the deep involvement in the Trump donation event in 2016, Rachie has been disappearing into public view, and now he finally accepted the interview for the first time. While attending the animation carnival in Tokushima, Japan, Palmer Rudge accepted an interview with MoguraVR. In the first part of the interview, he talked about Japan's cosplay trip, as well as Japan's VR market and the future of VR headsets. In the second part of the interview, Rachie talked about virtual relationships, his love for Pokemon Go, and the next project. This article is the third part of the interview (part one and part two), in which Ludge further explores the future of VR and his determination to revolutionize VR. The following is an interview clip finishing: 1.VR in the long-term shape design & interface Reporter: What do you think is the final form of VR? Rach: The final form will be direct neural connections, but this is still a very distant future. I don't know that this can be a reality in our lifetime. It's not that difficult on a technical level, but we don't know if it's really possible. Although the technology may not have reached this level yet, some interesting research results have already emerged... It is quite complicated to connect machines and consciousness through the brain. Reporter: If the neural connection is the final form and this is a fairly distant future, what do you think of VR in the coming decades? Rachie: What we will be able to achieve is to combine a head-mounted display with implant technology. By integrating sensors that can analyze arm and ear muscle data, combined with extremely high quality VR heads, we should be able to achieve a very realistic experience. This does not require direct connection to the brain, so it will be more secure. In Facebook's F8 conference, Oculus Chief Scientist Michael Abrasch pointed out that glasses are the ideal form of AR equipment Reporter: Are sunglasses the most perfect form of VR, as Oculus chief scientist Michael Abras was always saying? Rachie: I think so too. Some people think of contact lenses, but I don't think so. Even if there is a contact lens version (heads up), sunglasses will obviously provide a better experience. Sunglasses have advantages in performance, display resolution and endurance. 2. The fusion of VR and AR functions Reporter: Let's talk about features below. In addition to VR, recent concepts include AR, MR, and enhanced VR. How do you see it all? Rach: I really don't care how people call it. In the end there are only VR or AR glasses left, and I think at some point both will exist on the same device. You will be able to move from the real world to the virtual world, and you will also experience the integration of the virtual world and the real world. You can call it MR, XR, AR, or VR, and the names vary from person to person (laughs). Reporter: It will eventually become the same thing. Rachie: AR's best portrayal can be found in Sword Art Online: The Battle of Sequence (Theatrical Edition). Most current AR devices are just display head-up displays. On the other hand, the AR technology appearing in the Sword Art Online theater version is closer to MR, creating a virtual reality based on reality. “Augma†is an AR device (the wearable device that appeared in theatrical version, which is much smaller than the VR AmuSphere (second generation civil sneak sneak rig), instead of the full stealth function, it maximizes the AR function. Expanding can make people in a state of awakening feel information about sight, hearing, and touch. (In front of spoilers!) My favorite scene is the final one. You can see that the "full stealth" system is secretly integrated into Augma. The future will also be like this. Augma is VR, AR, and something in between. With just such a device, you can play AR games such as "Sequence Dispute" and VR games such as "Sword Art Online" and "Sword Art Online GGO". Augma is not only a game device but also useful for everyday life such as shopping or walking. I think at some point, VR and AR will develop imaging equipment such as Augma. Reporter: With AR and VR, many things are possible. The combination of headshot and implant technology may take 20 years. Rachie: It is difficult to predict the future. If you predict too far, people will say "He knows farts." (laughs). I know how implant technology works, and that's why I think the future is likely to succeed... It takes time before the average person can do it. I think it took at least 5 years and everyone wants to receive implant technology. 3. VR after five years Reporter: How do you think VR will be in five years time? Rachie: The shape of the equipment will be optimized, lighter, thinner and more compact. Resolution, color, and brightness are all optimized and focus can be adjusted. We may be able to see the first brain-controlled device within five years. Reporter: Like the technology announced by Facebook at the F8 conference? Rachie: This is just an example. Competition will begin with this technology. Many people will compete to develop a BCI (Brain Machine Interface) so that people can move virtual objects through the brain. The availability of BCI devices that are currently open to consumers is not strong. Laboratory BCI equipment is very different. If someone can develop a general-purpose BCI device that can be sold, ... the world will change. In addition, BCI technology allows you to control objects through the brain, and the Nerve Gear technology like Sword Art Online sends data to your brain, but this technique is much more difficult to implement. I think we will see the former technology within five years, that is, the technology that can output data from the brain. 4. VR next year Reporter: What next year? Of course, I know you have a lot of inconvenience to disclose (laughs). Rach: Of course (laughs). I probably talk about it. There will be no major breakthrough in 2018. Hardware will not change. Of course there may be new companies launching hardware into the market, but the hardware of the major vendors will remain unchanged. For VR users waiting for the next generation of hardware, the next 12 months will be quite boring. This will be the era of content and applications. But for VR developers and enthusiasts, the next 12 months are still very exciting. I think companies will also release some news and new prototypes. Reporter: Will there be an integrated model? Rachie: Maybe, but I can't say anything (laughs) 5.360 degree depth information capture Reporter: How do you see the development of content? Is there any interesting progress in film or CG? Rach: The 360-degree movie is very interesting. But if you really want to "capture reality," you need to record depth information. In this way, you can realistically walk through the recording. The 360-degree video streaming combined with depth information will be a revolutionary move that will revolutionize VR content. Several companies are developing this technology. Once this technology is mature, it will be like recording “memoryâ€. Ultimately, VR Headset itself will certainly have such a built-in camera. Once you have such an all-in-one machine, you will be able to experience the memories of others. This will be very shocking. I think this technology will be commercialized in the next five years, but I don't think it can be offered to the general consumer within five years. I think the original technology will target professional creators with special hardware. Ultimately, this camera will be installed in VR/AR sunglasses, and everyone will wear it. Of course, this data will be shared and generate a huge world map. I think it takes more than 5 years, but I believe that within 5 years you will be able to scan your living room. Then everyone in the world can visit your living room. Maybe a cute girl will visit your room. Reporter: Maybe it is a virtual girl. Rach: Of course! Reporter: In Japan, there is something called Gatebox (a kind of home smart holographic robot like Alexa or Siri) Rachie: That's right! The price is about 3,000 US dollars, right? I like this idea. An AI-based virtual assistant is very useful. From another perspective, this is also very dangerous. I once spoke about a science fiction story (see the second part of the interview). The computer handles everything for us. It is scary to think of if the whole society is like this. But I still want to use an AI assistant. Although if everyone is using an AI assistant and everything is under the control of a computer system, I'm worried. This will become a serious problem for society. This really made me feel bad. Reporter: Would you like to return to the topic of deep streaming live broadcast (laughs)? There is a correlation between room scans and deep live streaming mentioned earlier, isn't it? Rachie: Yes. Room scanning is not done in real time. It's just a recording. It's not that complicated and it's actually faster to use. It may appear as early as next year. Real-time deep streaming live streaming is performed in real time, and technical barriers are higher. 6. Change VR again Reporter: What is the technology you are most concerned about now? Rach: Of course it is VR! Reporter: I also think it is (laughs). Subdividing, what areas will you pay more attention to? Rachie: (thinking for a moment) I can't reveal anything now. The only thing I can say is that I hope to change VR again. Reporter: This sounds great. I look forward to finding the answer to the last question. Will you attend the Machi Asobi Animation Festival again? When will you come to Japan again? Rachie: If I can meet Unite (Unity's developer conference) and other activities, I will definitely come to Machi Asobi next year. The next time I come to Japan is probably the Tokyo Game Show. I hope I can come to Japan more often. As I said at the beginning of the interview, I was committed to work. I came to Japan mainly to play... I hope to increase my number of visits, but then I cannot put more time into my work. This kind of conflict makes me feel sorry. I had thought about living in Japan and I fully supported the Japanese VR community. Although I cannot do this because of various situations, I am still considering to support Japan's VR developer community in some way. Spring Clamp Terminal Block,Spring Terminal Connector,Spring Loaded Terminal Blocks,Spring Cage Terminal Block Cixi Xinke Electronic Technology Co., Ltd. , https://www.cxxinke.com